Mighty Party Beginner's Guide
Part I: Before the game
Mighty Party newcomers please be sure to note that the data is interoperable between the various channel versions, you can add each other friends in the game, together with the establishment of the guild to play happily!
Part II: Basic gameplay introduction
The regular gameplay in which players choose a general and 8 cards to form a small team to play the game. Before entering the game, we need to configure the "squad" function to choose the general and the cards to carry.
The initial default general is "Adam", which is the first general that the player gets after entering the game. The knight form is available by default, other forms need to be unlocked gradually in the game. Adam is a general of the Order camp, with group damage skills, and can provide ability bonuses to cards of the Order camp, as well as summon cards into battle, making him a fairly well-rounded general.
After the team's strength has increased to a certain level, players can upgrade the general to improve the general's abilities.
Cards can be divided into two categories: melee cards, long-range cards and construction cards.
1. Order: They are characterized by balanced life and attack. They have abilities such as blocking, penetration, and summoning.
2. Nature: They are characterized by more prominent abilities such as anti-injury, flight and recovery.
3. Chaos: They are often characterized by high attack and low life, and their abilities are dominated by skills such as Blood Absorb, High Burst, and Explosion. In the matchup, the left side is our side and the right side is the enemy.
As for the melee occupations, you can choose to stand in the first two rows, and long-range occupations can choose to stand in the last two rows.