Castle Story™ Gameplay Tips
A new pixel game developed by Sauropod Studio is called Castle Story. Castle Story is a creative strategy game about building castles and defending them from enemies, which easily reminds everyone of Minecraft. Your goal is to explore a vast terrain, and defend your castle against hostile creatures and possible slaughter by other players. The world of Castle Story takes place on flying islands, surrounded by an infinite ocean. The islands are made of pixels, cubes, and various elements, which means you can dig, sculpt, and build any landscape you can imagine. You can dig to collect resources, build a wall out of piles together, or dig a tunnel through a mountain. The game seems to have a sandbox experience where you are free to collect resources and build your fortress to defend it from crystal marauders under the guise of night. It's very simple and straightforward. Build stone throwers and catapults to pelt the giant vile villains, use bows and arrows on high ground, and station soldiers outside the gates. If you are going to be finished then destroy all these buildings and use the rubble to pile up a tall tower and throw it at their heads. There are lovely characters and the graphics are bright and contrasting. The bad guys are all shivering purples or cool tones, your little drudge and knight are dressed in yellow soldier outfits, and the archer is dressed like Robin Hood.
The manipulation of this game is still mainly based on the traditional real-time strategy approach, the actual battle in the WASD can effectively observe the construction of terrain, the construction method is also very unique to break the previous style of operation. The traditional real-time strategy approach to resource construction as a synchronization point, the construction of this work is relatively new way to use the planning after the collection of the way to carry out.